Lavoie Studios

Fret Smasher Update v0.39 A2

Leaderboard Replays!

When playing a song, the game will now record a replay to include with your leaderboard entry. When viewing the leaderboards by pressing orange on a song in song select, you will see a new icon attached to entries that represent a replay file exists for that entry. If you press yellow on the entry, you will enter a Face-Off match against the replay with the matching instrument and difficulty. This new replay mode will still allow for full score saving and uploading to the leaderboards.

Open Note Changes

Fret Smasher now supports Extended Sustains with Open Notes and Open Note Chords.

Open Note Chords will appear as an open note with a coloured note(s) on top. To hit this chord, you can only press the exact frets matching the coloured notes. This means anchoring frets is not allowed.

Open Note Extended Sustains will allow players to hit additional notes while an open sustain is active, just like extended sustains on any other fret.

Hit Window Changes

Back in v0.38.1 we made changes to the hit window so players can have a slightly easier time with their accuracy. However, these changes weren’t exactly applied correctly so they were never actually used. This meant that from v0.38.1 to v0.38.4, players were still on the old hit logic. As of v0.39, the v0.38.1 changes will now be applied alongside additional changes.

Hopo/Tap Buffer Window

To make the game a little easier, a buffer window has been added for Hopo and Tap notes. This buffer is 40ms on top of the base frontend time of 62.5ms. The way how the buffer works is just like the infinite frontend cheat, minus the infinite part. If the player taps a Hopo/Tap slightly too early from the hit window, the buffer could come in and save that input if the note is equal to or less than 40ms. If the note is in the buffer window, that note is now marked to be hit. Marked notes are not hit on the spot but rather will be automatically hit once it arrives in the proper hit window. However the note can be unmarked to be hit if the frets no longer match the note’s required inputs. This new window should hopefully give players an easier time with Hopo/Tap notes, strum notes must still be hit within the proper hit window.

Below is an example of what the new hit window looks like on highway speed 14.

The grey and white part represents the Frontend and Backend of the base hit window. They are 62.5ms each making the total size 125ms.

The smaller dark grey box above the white box represents the new buffer window which is 40ms in size. Any Hopo/Tap notes hit inside this zone will be marked as hit but only hit fully once the note arrives inside the main hit window and the frets still match.

Change-log:

ADDITIONS

  • NEW Leaderboard Replays
  • NEW Open Note Extended Sustains support
  • NEW Open Note Chord support
  • NEW Hit Marker Type: Milliseconds
  • Added a 40ms Buffer window for HOPO/Tap notes
  • Added an animation for XP Gain
  • Added a notification for updated leaderboard positions in the results menu
  • Added a new 1% hit marker value when using ‘Percentage’ for any HOPO/Tap notes hit inside the Buffer (When type is Milliseconds, will instead display N/A for Buffer hits)
  • Added Average Timing Accuracy stats when viewing ‘More Stats’ in the results menu

BUG FIXES

  • Fixed an issue where the hit window changes made in v0.38.1
  • Fixed an issue with songs being misread as “Bad Songs” in the song scanner if no song data currently exist in the save data
  • Fixed an issue where players can become soft locked in the results menu
  • Fixed an issue when returning to the song select menu that previously collapsed song folders wouldn’t save their state causing players to be hovering over an entirely different song despite the scroll index being the same
  • Fixed an issue with songs using an audio offset value inside the .chart format that caused the value to only be used upon restarting the song
  • Fixed an issue where the final menu option in the Profile, Ready Up and Result Sections menus wouldn’t be included in the scroll view creating a misleading appearance that the 2nd to last option is the last option

ADJUSTMENTS

  • Reduced the flashing of the HyperFlux bars
  • The Player XP bar’s appearance has been altered
  • Hit Flame size has been increased by a small amount
  • The results screen will now display the game’s save data and leaderboard search status
  • Removed the +/- values from the Hit Marker display when using the ‘Percentage’ type as the new ‘Milliseconds’ type is better suited for displaying early/late timings to help with calibration
  • When playing in ProFC mode, the new buffer window is removed. This also means the infinite frontend cheat is now ignored when playing with ProFC mode

Discover more from Lavoie Studios

Subscribe now to keep reading and get access to the full archive.

Continue reading