When playing a song, the game will now record a replay to include with your leaderboard entry. When viewing the leaderboards by pressing orange on a song in song select, you will see a new icon attached to entries that represent a replay file exists for that entry. If you press yellow on the entry, you will enter a Face-Off match against the replay with the matching instrument and difficulty. This new replay mode will still allow for full score saving and uploading to the leaderboards.
Fret Smasher now supports Extended Sustains with Open Notes and Open Note Chords.
Open Note Chords will appear as an open note with a coloured note(s) on top. To hit this chord, you can only press the exact frets matching the coloured notes. This means anchoring frets is not allowed.
Open Note Extended Sustains will allow players to hit additional notes while an open sustain is active, just like extended sustains on any other fret.
Back in v0.38.1 we made changes to the hit window so players can have a slightly easier time with their accuracy. However, these changes weren’t exactly applied correctly so they were never actually used. This meant that from v0.38.1 to v0.38.4, players were still on the old hit logic. As of v0.39, the v0.38.1 changes will now be applied alongside additional changes.
To make the game a little easier, a buffer window has been added for Hopo and Tap notes. This buffer is 40ms on top of the base frontend time of 62.5ms. The way how the buffer works is just like the infinite frontend cheat, minus the infinite part. If the player taps a Hopo/Tap slightly too early from the hit window, the buffer could come in and save that input if the note is equal to or less than 40ms. If the note is in the buffer window, that note is now marked to be hit. Marked notes are not hit on the spot but rather will be automatically hit once it arrives in the proper hit window. However the note can be unmarked to be hit if the frets no longer match the note’s required inputs. This new window should hopefully give players an easier time with Hopo/Tap notes, strum notes must still be hit within the proper hit window.
Below is an example of what the new hit window looks like on highway speed 14.
The grey and white part represents the Frontend and Backend of the base hit window. They are 62.5ms each making the total size 125ms.
The smaller dark grey box above the white box represents the new buffer window which is 40ms in size. Any Hopo/Tap notes hit inside this zone will be marked as hit but only hit fully once the note arrives inside the main hit window and the frets still match.

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